Is the original exe from the video even needed anymore? Does it matter where the games are stored as long as the. Now, the platform wont even show up in launchbox. I've deleted everything in the scummvm folder, I ran the tool again, I regenerated the bat files in the new location. It still don't work and now I have no idea wth to do. putting everything were the video says) have run the tool. So, I now see (and understand) that there are new tools in the tools menu just for ScummVM. is you have to start reading at version 2.0.5 and read every comment on the way up to the top of the post which should just be the latest instructions. In order to have any idea of wth is going on, if you watched the video. The combination of that video, along with the download instructions on the EpicFail download post are an Epic Fail. After all of this, I realize that the whole video by ETA prime is obsolete and no-one should be using it while trying to setup the latest version of EpicFails launcher ever. The batch files are in the Launchers folder in the games folder. after I got the plugin in the right place I went back and reloaded the ini and updated the batch files. Note: The launcher is in the same folder as the games per ETA primes instructions. I'm starting to wonder if something is up with my launchbox build. If I open SCummVM and run a game from there, it works. I no longer got the error above, I just get the "Now Loading" screen and then it just goes back to launchbox. So I put it in the plugin folder and unblocked it. This time it worked, but when I tried to launch a game from LB I got the same error as with N64.įirst, I said a few curse words, then, I did some more research and realized that the dll file needed to go in the plugin folder. I did the same process but used a different set of roms. Everything looked normal, however, 0 roms imported. I followed the instructions and attempted to import the roms. but again, what to do with the dll was not entirely clear. After I kept reading, I found the original exe. (Due to the age of the vids and constant changes in emulators, etc, nothing ever seems to be exactly what you see in the vid.) One hiccup that I had was that the video provided instructions for the exe, but when you go to the EpicFail post, the download is only for a dll file. As was the case with that post, I followed the ETA prime video. This is similar, but a little different from another recent post regarding N64. This week I decided to add some additional platforms. InstallationMedia: Ubuntu 15.I only have time to work on my system every now and then. InstallationDate: Installed on (63 days ago) The code in question is clearly broken, returning NULL from a function that never returns NULL otherwise. None, this fixes a crash that occurs only on snappy. TBD (snapcraft.yaml with flight- of-the- amazon- queen) I would like to SRU this fix into xenial given the high impact of snappy and the negative effect this bug has for each application using SDL. The debian/patches file patch is attached. I've patched the function to return "unknown" (as it does in other cases) and tested that this works correctly. The error case, which doens't occur outside snappy confinement cause the function to return null, leading to a crash when the data is subsequently used without checks. Some debugging in gdb lead me to a bug libsdl1.2 in get_progname(). To my dismay I found that scummvm crashes on initialization. I was trying to use snapcraft to snap flight- of-the- amazon- queen.
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